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Game & System Designer

Speechless
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Find your voice without words
Speechless is a single player narrative puzzle game where you play a voiceless golem. You must solve problems by recording and playing voice lines from other characters to solve all sorts of problems.
My Role
I worked in engine to build the game level, assemble most game components and work with the unity asset store to build the game.


I was the programmer for this project. I worked with Dialogue System from Pixel Crusher to create a puzzle system. I created a custom camera system to allow level designers to customize their spaces.
I sourced and implemented all audio for this game using FMOD.



The Goal
Create multiple low-cost, rapid-iteration prototypes and further explore the most successful prototype further.

Project Breakdown
The Plan
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